Archive for October, 2009


Batman: The Animated Series, some of the best television ever made.  The stories, the artwork, the music.  I’m convinced it was perfect in nearly every way.  For years I pined away for the soundtrack to be released.  Sometime last year it finally was, although it sadly lacked a few choice themes like The Legend of Gray Ghost (Cameo by Adam West) and Catwoman’s theme.  I managed to pick up a copy off of Amazon not to long ago (the original release is sound out, but it can be found.)

For those lacking an immediate copy, allow me to point you here.  This is Shirley Walking explaning the Batman theme.  Pretty incredible, eh?

Music of the Bat 101

How do I want to introduce this island?  Japan’s version of an abandoned Arkham Asylum?  An island Chernobyl?  The world after an apocalypse?

Every once in a while Digg.com throws up a genuinely interesting article.   Given that I have a fondness for abandoned civilization, this particular article on Battleship Island, immediately caught my eye.  Like that article I linked to a ways back on abandoned Chernobyl, it’s really just a collage of images.  It’s a world that humanity abandoned, rather frightening, always mysterious.  Enjoy!

For more information Wikipedia has a rather expensive page on Hashima.

It’s a friday.  Blow off some steam (or drive yourself crazy).  Splitter 2 is a fun little flash puzzle game.  I’ve gotten about halfway through.

(I’ll try to have something better for next week.)

I read through my story once, fixing up the grammar, filling out the continuity, rewriting a few sections that obviously needed it.  From there I wrote up some ‘artifacts’, basically small out-of-story vignettes that flesh out the story a bit without being part of the strict narrative.  Because I have three plot lines I broke the story in three and read each plotline from beginning to end.  Within that edit I polished the chapters and tried to make them each exciting, worth reading, well-written etc.

Now I’m on to my final beginning-to-end, nothing skipped, edit.  This is, hopefully, the edit where I sit back and enjoy the story.  I’m not sure it’ll quite work out like that, but it’s coming together.  Once I finish that I’ll have a few friends read it and then…

Well, we’ll see.  One thing at a time, eh?

Until next time, Adieu!

I’m finishing up the last of the ‘artifacts’ in my story.  Basically, I’m stuffing fictional primary sources between my chapters.  They’re meant to pull the reader in and give them the sort of background information that a person in my world would already know.  I don’t need to have a character write out how the local government works because that’s something every character in the world should already know.  The question becomes, how can I tell the reader things without dumbing my characters down?

My solution has been artifacts.  I’ve got one for each chapter so far, but we’ll see how many make it into the final draft.  I like the idea, but my worry is that they will become burdensome.  Not every reader wants to know everything about the world and if its not strictly pertinent to the story would it be better to leave it out?  Brevity is always desirable, but there’s a different between redundant wordage and ancillary knowledge.  The first is like wading though mud, the second is a short scenic detour.

So far I’ve been happy with the artifacts because they’ve given me an opportunity to play with a number of different styles.  I have a court transcript, journal entries, advertisements, a travel itinerary.  I’ve been able to write a poem, a few scripts, and even a short homage to hard-boiled noir fiction.

While I have enjoyed writing the artifacts, the same thing that makes them enjoyable is potentially a downside.  By changing the voice and tone so dramatically, I threaten to dilute the ‘brand’ so to speak.  My artifacts are relatively short, but in total they come to around 25,000 words.  That’s a good fifth of the novel.  Editing will cut that down some, but not enough if they aren’t any good.

I’ve yet to make a final decision.  That’ll be a decision for a later article.  THis weekend I’ll be starting the final edit so I’ll have a few things to say there I’m sure.